Rather than rely on the brilliant pacing employed by earlier games in the series, Resident Evil 6 merely takes a handful of ideas and throws them at the player at the same time and hopes for the best. It's not that Capcom didn't try with Resident Evil 6, it's that they tried too hard. Resident Evil 6 may not be a failure, but it's an easy low point for a once proud series.
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Resident Evil 6 is that old friend it's a blockbuster of a game that doesn't know who it is, or even what it wants to be, and the result is nothing short of a messy experience that substitutes actual gameplay for frills and the series traditional scares for Michael Bay style set pieces. The one who tries a ton of new things to find their niche, only to have them all turn out to be a disastrous mess. There are moments in Resident Evil 6 that are new benchmarks for the series, but unfortunately, they're few and far between and Resident Evil 6 feels like a major letdown.Įveryone has had that old friend who claims that they're trying to find themselves.
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Resident Evil 6 tells four different stories featuring multiple fan favorite characters, but they're all done so sloppily that you're unlikely to play through more than once at all.unless you like quicktime events that is. Resident Evil 6 is easily the biggest and best looking game of the series so far - it's filled with elaborate set pieces and strikingly busy yet well done environments.Īs you may have suspected, Resident Evil 6 fully embraces the action first, horror second style that the franchise has been building towards for years, but it doesn't do it well - at all.